The Atlas of Worlds Going In-Depth to Finish Poe Mapping

The Atlas of Worlds Going In-Depth to Finish Poe Mapping

Greetings Exile's, this time about PoeCurrencybuy are going to become looking into the Atlas, our end game mapping tool implemented in the last substantial finish game expansion. Under the microscope will likely be the how and why concerning the several methods utilized to min-max its effectiveness in earning us some sweet currency. Should you are newer to Path of Exile don't shy away, this can certainly hold information helpful to you starting your mapping adventures. To produce navigating this comprehensive post less complicated I'll lay it out in sections in this POE Atlas Guide.

The Atlas of Worlds 2.4.0
The Atlas of Worlds expansion brought with it a myriad of end game content material to keep mapping enthusiasts busy, delivering 5 new endgame bosses, new maps, new layouts for older maps, providing veterans, even more, numbers to crunch and newer players a genuine feeling of progression external to their character. The Atlas itself, even now over 12 months on, continues to be a point of discussion as Exiles try to make their Atlas as effective and profitable as you can.

Map Tiers and Completion
On the Surface, it appears incredibly straightforward. Every single map you “complete” (kill the boss while the map is usually a specific rarity) will add a 1% chance for maps dropped to be 1 tier larger than what you might be at present in. The rarity specifications to attain a “completed” Map involve the following:
Map Tier 1-5: Magic (Blue) - Use an Orb of Transmutation
Map Tier 6-10: Uncommon (Yellow) - Use an Orb of Alchemy
Map Tier 11-16: Corrupted; this means it needs to be of Yellow rarity and after that Corrupted (Red). You are going to ought to use an Orb of Alchemy and then a Vaal Orb. Bear in mind that when corrupted it cannot be altered, so if you are operating a development that cannot handle a specific mod like as an example Elemental Reflect, you may have to sell the map or run it with a different character because the Atlas is account wide.
So, when you total 100 maps, your Atlas will give you a 100% opportunity to upgrade each and every map that drops. This implies that should you are inside a Tier five maps and also a map drops with the 100% bonus, that map might be rolled as much as a Tier six (we'll delve deeper into how it works out what map layout drops later within the report). Now, you're almost certainly pondering “but Doc, the bonus goes as much as 126%?” This can be because anything more than the 100% bonus provides a subsequent possibility for the map to roll a second Tier higher.
For those who are running Tier 5 maps having a 125% bonus (the last 1% is from Killing Shaper for this we are going to assume you haven’t yet killed him) any map dropped features a 100% chance to roll into a Tier 6 and then that Tier six has a 25% opportunity to roll into a Tier 7. Furthermore, Magic and Uncommon mobs have an innate opportunity for any map they drop to be 1 tier higher than what you happen to be running and Bosses hold an opportunity to drop a map two tiers greater no matter your Atlas completion. A map can only ever roll 2 Tiers larger than it is based, so our Tier five can under no circumstances drop something greater than a Tier 7.

When and Why to finish a Map
Now that we know how to achieve map completion across the several Tiers and how completion impacts our map drops, let’s discuss the pros as well as the cons to a completed Atlas.
If a Map is just not complete it could only drop when operating its adjacent and connected maps. Nevertheless, when a map is completed, along with the 1% bonus to drops the map itself is added to your “Map Pool.” This implies that it has an opportunity to drop regardless of your current maps place around the Atlas. Once you run a map and different drops it is layout is chosen from A. Completed maps and B. maps connected and adjacent to the Atlas.
The theory behind not completing particular maps is generally according to two items. Either the map drops a rare item or Divination Card, including “The Doctor” in the Spider Forest map or it features a layout which you delight in or come across effective for the build/playstyle. In case you don’t want a map to drop whilst you will be farming usually do not complete it. Should you would prefer to improve the probabilities of a particular map dropping, make certain that the map is amongst the few maps in that tier you comprehensive to cut down the maps within your “pool” of that tier.
Depending on what your private aim with your Atlas is, you might be either going to meticulously program your completion or simply go for a full Atlas. Sitting someplace in the middle ground with an incomplete, inefficient Atlas could result in you not merely operating maps with Bosses that lead to death’s or layouts that are basically place, poor. My assistance will be to choose on your aim if you program to map and stick with it as altering your Atlas later with Poe currency can be very pricey.

Atlas Currency: Shaper’s Orb
Up next are certainly one of the new sorts of items added particularly made to interact with your maps, the Shaper’s Orb. You will discover 15 available and these are obtained by completing distinct maps around the Atlas. The tier they are in a position to shape is equivalent to the tier of Map they dropped from minus 5. The highest tier of Shaper’s Orb which can be obtained is tier ten from tier 15 maps.
The Shaper’s Orb “Shapes” a map upgrading it by five tiers. This lets you cause reduce Tier maps you delight in operating to drop with greater level monsters, supplying much more practical experience and greater item level loot. If the Tier 2 Map “Beach” is your jam, after shaped it can drop as a Tier 7 supplied you happen to be running maps Tier 5 and larger, the original Tier two Beach will efficiently be removed from your pool. Working with this to your advantage is what it means to “Shape” your Atlas and refine your map pool to take away undesirable maps.

Atlas Currency: Sextant’s and “Blocking”
Ahead of we start off right here, I'd like to shout out to Therosass for his contribution to the community within the way of developing an incredibly easy to understand text guide for this topic.
Sextants are the Alchemy Orb for the Atlas, adding mods for the selected map and those about it within the Sextants radius. They're able to be utilized to a min-max the map you will be deciding on to farm regularly. They have three levels applying towards the tier of maps listed in the above section.
Apprentice Cartographer’s Sextant - Map Tier 1-5
Journeyman Cartographer’s Sextant - Map Tier 6-10
Master Cartographer’s Sextant - May be applied to any map of any tier.
As modifiers from Sextants apply inside a radius this signifies it is possible to result in these to overlap giving several maps with numerous modifiers. Sextant’s overlapping can't double up on the similar modifier, also modifiers usually are not only excluded from nearby maps but also maps adjacent to the nearby maps. You'll be able to use this to your benefit to effectively block unwanted (we'll refer to them as terrible additional down to produce issues much easier) modifiers on your chosen to map by rolling them onto outlying maps.
There are generally four layers to become viewed as when using this method. We'll refer to them as:
A - The map you want to run.
B - The maps within sextant radius of A.
C - The maps inside sextant radius of B and D.
D - The maps inside sextant radius of C and because of this indirectly affecting B.
For this instance, we are assuming that A is usually a red, tier 11-16 map (usually crafting the map we are operating first as red maps are much more expensive to reroll). We would like to continue by crafting mods onto C and D which can be poor to exclude them from the pool of probable roles on B (C also excludes mods from A). Our next step is usually to craft a desirable mod onto B, crafting right here last since it is far significantly less costly to reroll.
Once this gets rolling on a number of maps about the one you are running, you're a really efficient imply of applying “good” modifiers for your map of the option.
Now, you will be likely considering “but Doc, how do I know what exactly is very good or poor?” Anything that adds monsters like Pack Size, Nemesis or Bloodlines are fantastic choices since map density was nerved.
For the poor well, I suppose something that does not increase density is drastically significantly less desirable. This is largely open to opinion and discussion and as the game alterations, this also will alter so it could be wise to stay up to date together with the current “map meta” for the newest patches.

Unshaping and Completing Maps
The final of our map specific currency’s function precisely the same as an Orb of Regret does for the passive tree except for the Atlas. Unshaping orbs are usually employed to unshaped a map. These are usually obtained by vending 20 Cartographer’s Chisels and five Orbs of Regret.
Cartographer’s Seals is usually utilized to “incomplete” a map and again are available in 3 levels the same as the Sextant’s, Apprentice, Journeyman, and Master. These are usually obtained by vending three Sextants on the right tier and an Orb of Scouring. Keep in mind that completing a map also removes the completion bonus that map offering.

Sustaining a Map Pool
This is going to assume you happen to be newer to mapping and Path of Exile and because of this aren't making use of any on the lot more advanced method’s to boost you Atlas efficiency or profitability.
By the time you attain Red Maps having a respectable quantity of Bonus Completion around the Atlas this shouldn’t be a critical problem. At worst, you might need to Sextant and Chisel (boost the High quality of a map) in the occasion your stash begins to run low.
I personally haven’t had a problem within this regard given that they changed the way the completion bonus is calculated.

Atlas Completion
You did it! You killed all four from the Guardians, killed the Shaper, and cleared all the distinctive maps. Now, you will be running around with a whopping 126% map drop bonus!
“But Doc, everybody is telling me I shouldn’t have accomplished this and I've now ruined my Atlas??”
Don’t listen to them Exile, confident your Atlas possibly isn’t as efficient as their’s when it comes to currency per hour and you are operating maps you'd rather not from time for you to time, but that is totally an achievement. The elite 1% (or rather in some cases the wannabe 1%ers) in every single game is convinced that there's a right and wrong solution to do items and this just will not be the case with Path of Exile. There is nothing at all in this game so black and white, the end game here is largely driven by individual goals and how you realize those ambitions is totally as much as you.
I'm going to say terrific job and I hope you enjoyed your time undertaking it. On a different note, there is certainly substantial evidence indicating that an affordable quantity of currency might be made merely operating random maps from the mid tier’s 6-11 with all the “tech and go” technique (employing an Orb of Alchemy and only rerolling when you are completely unable to run it), no sextants and only shaping what you enjoy.

Closing Thoughts
My fellow shipwrecked brethren; I sincerely hope you managed to discover a thing from this short article which will help you on your several adventures by way of Wraeclast plus the realms that lie beyond. If any of the data right here is anything you didn’t understand or disagree with please comment beneath or e-mail me (listed on my author web page).

 
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